Cribbage Flush In The Crib
- Cribbage Flush In The Crib Bedding
- Cribbage Flush In The Crib Set
- How To Use The Crib In Cribbage
- Cribbage Flush In The Crib Toddler Bed
- What Counts As A Flush In Cribbage
- Cribbage Flush In The Crib
Here are the (interesting) rules for scoring a set of cards in Cribbage. Points are combined. If all four cards in the players hand are the same suit, this is a called a flush and scores 4 points. If the turned up card is also the same suit, the flush scores 5 points. (No points are scored for a flush of four cards that comprises three in the.
- Oct 25, 2012 The typical crib doesn’t have as many points as the typical hand, so this next chart looks a lot different. You can score more than 16 points in a crib, but we left those bars off because those scores happen so rarely that you wouldn’t be able to see them. Only about 1 in 1,000 cribs scores more than 16 points. # points in crib.
- Flush Four cards of the same suit in the hand or crib. In the hand, scores four points. Scores an additional point if the cut card is also the same suit.
- There is a special rule for a flush in the crib. Normally, if you have four or more cards of the same suit in your hand, including the turn up card, you can score a flush. In the crib, however, a flush only scores if all four cards AND the turn up are the same suit. In other words, only a 5-card flush counts in the crib.
How likely is your opponent to have a flush?
About 3.0% of dealer’s hands are flushes. Pone’s hand holds a flush about 3.3% of the time.Pone’s initial lead gives a clue as to whether or not they have a flush. A lead 5 is only 1.4% likely to be part of a flush. A lead 2 or 3 is 4.0% likely to be part of a flush. Basically if a lead card is more likely to be part of a trap (see the “Should you pair your opponent’s lead?”), it’s less likely to be part of a flush.
How likely are you to have a flush in your crib?
Remember that a flush in the crib only counts if the cut card is the same suit as the cards in the crib, so it’s significantly less common than a flush in the hand. Around 0.17% of cribs hold a flush (1 in 588). Even when dealer tosses two suited cards in her crib she still only ends up with a flush 0.81% of the time (1 in 123). When pone tosses suited cards in the crib she ends up giving dealer a flush 0.77% of time time (1 in 130).Should you toss suited cards in the crib?
If it’s not going to make a difference to your hand, you might as well toss suited cards as dealer, and off-suit cards as pone. Usually all things are not equal, though, and pone might be faced with the choice of splitting up her hand to avoid giving dealer a flush. Changing your hand to avoid throwing suited cards is a pretty subtle play. When pone tosses suited cards into dealer’s crib she has a 0.77% chance of giving dealer 5 points, which works out to an average of 0.04 points.Do situations exist where that 0.04 would make a difference? Sure. When pone discards 8-6 she gives dealer, on average, 0.01 points more than if she’d discarded 8-9. But if pone’s 8-9 is suited it might make sense for her to toss an off-suit 8-6 instead. That would offset the extra points from the 8-6, penalizing dealer an average of 0.03 points. Those three-one-hundredths-of-a-point could win you the game, but you've probably got more important cribbage-related things to worry about.
The Jack is a special case. Imagine you’re playing as pone and your hand holds: J♣, J♦, 6♦, 7♠
Cribbage Flush In The Crib Bedding
, 8♠, 4♦. The right toss is probably the 4 and a Jack. But which Jack? If you toss dealer the J♦/4♦ you’ll give her a 10/46 (10 diamonds left in the deck after the Jack, 6, and 4, and 46 cards left in the deck) chance of scoring 1 for his knobs, plus a 0.77% chance of giving her 5 points for a flush. That works out to about 0.256 points.If you toss the J♣
Cribbage Flush In The Crib Set
/4♦ you’re giving her a 12/46 (12 clubs left in the deck / 46 cards left in the deck) chance of scoring 1 for his knobs, which works out to about 0.261 points. Throwing the off-suit Jack gives dealer an extra 0.005 points that you’d just as soon she not have! So if you’re going to toss a Jack into your opponent’s crib, consider tossing the suit that shows up most often in your hand, even if it might give dealer a flush.How big is the pegging advantage?
To answer sm15's original question, the results depend on the hand being played, and who’s playing it (dealer or pone). For instance, we've seen that when dealers play a suited 6-7-8-9 they peg about 1% more points, while their opponents peg about 9% fewer points. A dealer holding suited A-4-Q-K will peg about 1% fewer points, while her opponent will peg about 7% fewer. And when pone holds A-4-Q-K she’ll peg the same number of points whether or not its suited, but dealer will peg 5% fewer points if pone’s A-4-Q-K is suited. (All of these statistics are based on several hundred examples of pone playing suited versions of those hands)Taking into account every possible hand, dealer will peg about 1% fewer points if her cards are suited than if they’re not; and dealer’s opponent will peg about 4% fewer points if the cards are suited. If pone’s cards are suited, pone will peg the same as if they weren't suited, but her opponent will peg about 1.5% fewer points. So the pegging advantage to a flush is more about limiting your opponent’s pegging than it is about increasing your own.
Questions?
What do you think, sm15? Is that what you were expecting? Does anyone else have any questions they’d like answered?Editor's Note: This is a guest post by Aaron Harsh continuing the series on cribbage strategy and tips. Aaron lives in Portland, Oregon with his wife Stacy and daughter Audrey. He spends his evenings analyzing cribbage strategy for Fuller Systems, and his days analyzing television viewership for Rentrak Corporation's Advanced Media & Information group. You can play him on Cribbage Pro Online as user 'aaronhars', or in person at American Cribbage Congress grassroots club #28 (Oregon's Finest).
In cribbage, the probability and maximum and minimum score of each type of hand can be computed.
Distinct hands[edit]
- There are 12,994,800 possible hands in Cribbage: 52 choose 4 for the hand, and any one of the 48 left as the starter card.
- Another, and perhaps more intuitive way of looking at it, is to say that there are 52 choose 5 different 5-card hands, and any one of those 5 could be the turn-up, or starter card.
Therefore, the calculation becomes:
How To Use The Crib In Cribbage
- 1,009,008 (approximately 7.8%) of these score zero points,[1] or 1,022,208 if the hand is the crib, as the starter must be the same suit as the crib's four cards for a flush.
- Not accounting for suit, there are 14,715 unique hands.[2]
Maximum scores[edit]
- The highest score for one hand is 29: 555J in hand with the starter 5 of the same suit as the Jack (8 points for four J-5 combinations, 8 points for four 5-5-5 combinations, 12 points for pairs of 5s and one for his nob).
- The second highest score is 28 (hand and starter together comprise any ten-point card plus all four 5s, apart from the 29-point hand above).
- The third highest score is 24 (A7777, 33339, 36666, 44447, 44556, 44566, 45566, 67788 or 77889).
- The highest score as a dealer from the hand and crib is 53. The starter must be a 5, the hand must be J555, with the Jack suit matching the starter (score 29), and the crib must be 4466 (score 24), or vice versa.
- The highest number of points possible (excluding pegging points) in one round is 77. The dealer must score 53, the opponent must then have the other 4466 making another 24 point hand for a total of 77.
- The highest number of points from a hand that has a potential to be a '19 hand' is 15. It is a crib hand of one suit, 46J and another ten card, with a 5 of that suit cut up. The points are 15 for 6, a run for 9, nobs for 10, and a flush for 15. Any of the following cards in an unlike suit yields a '19 hand'; 2,3,7,8,and an unpaired ten card.
- The most points that can be pegged by playing one card is 15, by completing a double pair royal on the last card and making the count 15: 12 for double pair royal, 2 for the 15, and 1 for the last card. This can happen in two ways in a two-player game. The non-dealer must have two ten-value cards and two 2s, and the dealer must have one ten-value card and 722, in which case the play must go: 10-10-10-go; 7-2-2-2-2. For example:
Alice (dealer) |
---|
Bob |
Player | Card | Cumulative | Score | Announced |
---|---|---|---|---|
Bob | 10 | 'ten' | ||
Alice | 20 | 'twenty' | ||
Bob | 30 | 3 points (run) | 'thirty' | |
Alice | 1 point to Bob (30 for one) | 'go' | ||
Alice | 7 | 'seven' | ||
Bob | 9 | 'nine' | ||
Alice | 11 | 2 points | 'eleven for two' | |
Bob | 13 | 6 points | 'thirteen for six' | |
Alice | 15 | 15 points (double pair royal, fifteen, last card) | 'fifteen for fifteen' |
- Alternatively, the players can each have two deuces, with one also holding A-4 and the other two aces. Then play might go 4-A-A-A-2-2-2-2.
- The maximum number of points that can be scored in a single deal by the dealer in a two player game is 78 (pegging + hand + crib):
Non-dealer is dealt 3 3 4 4 5 J and Dealer is dealt 3 3 4 4 5 5. Non-dealer discards J 5 to the crib (as ill-advised as this may be). Dealer discards 5 5 to the crib. Note that the J is suited to the remaining 5. The remaining 5 is cut.
Play is 3 3 3 3 4 4 4 4 go. The dealer scores 29 total peg points.
The dealer's hand is 3 3 4 4 5 = 20
The dealer's crib is J(nobs) 5 5 5 5 = 29
The total score for the dealer is 29 + 20 + 29 = 78.
Note that the correct play for both players is to keep 3 3 4 5 worth 10 points and discarding J 4 and 4 5 to the crib respectively, meaning in reality, this hand would never take place. A more realistic hand would be both players being dealt 3 3 4 4 J J with both discarding J J and a 5 cut. In this case, with pegging as described above, the total score would be 20 (hand) + 21 (crib) + 29 (pegging) = 70 points. - The maximum number of points that can be scored in a single deal by the non-dealer in a two player game is 48 (pegging + hand), with the following example :
Non-dealer is dealt 5 5 4 4 crib crib and Dealer is dealt 4 4 5 9 crib crib. Cut card is a 6.
Play is 5 5 5 4 4 4 4, with the Non-dealer pegging 24. The Non-dealer scores 24 in the hand for a total of 48 points. - The maximum number of points that can be scored with a four-card flush is 21, which is achieved with a hand of 5 5 10 J Q or 5 5 J Q K: a pair, six fifteens, a three-card sequence, and the flush. A five-card flush of 5 10 J Q K scores 18 if the Jack is not the starter.
Minimum scores[edit]
- The dealer in two-player, 6-card cribbage will always peg at least one point during the play (the pegging round), unless the opponent wins the game before the pegging is finished. If non-dealer is able to play at each turn then dealer must score at least one for 'last'; if not, then dealer scores at least one for 'go'.
- While 19 is generally recognized as 'the impossible hand', meaning that there is no combination of 5 cards that will produce a score of 19 points, scores of 25, 26, 27, and greater than 29 are also impossible in-hand point totals.[1] Sometimes if a player scores 0 points in their hand they will claim they have a '19-point hand.'[3]
Minimum while holding a 5[edit]
If a player holds a 5 in their hand, that player is guaranteed at least two points, as shown below:
A 0-point hand must have five distinct cards without forming a run or a fifteen combination. If such a hand includes a 5, it cannot hold a 10 or a face card. It also cannot include both an A and a 9; both a 2 and an 8; both a 3 and a 7; or both a 4 and a 6. Since four more cards are needed, exactly one must be taken from each of those sets. Let us run through the possible choices:
- If the hand includes a 9, it cannot hold a 6, so it must hold a 4. Having both a 4 and a 9, it cannot hold a 2, so it must hold an 8. Holding both a 4 and an 8, it cannot hold a 3, so it must hold a 7. But now the hand includes a 7-8 fifteen, which is a contradiction.
- Therefore, the hand must include an A. If the hand includes a 7, it now cannot contain an 8, as that would form a 7-8 fifteen. However it cannot hold a 2, as that would form a 7-5-2-A fifteen. This is a contradiction.
- Therefore, the hand must include a 3. Either a 2 or a 4 would complete a run, so the hand must therefore include a 6 and an 8. But this now forms an 8-6-A fifteen, which is a contradiction.
Cribbage Flush In The Crib Toddler Bed
Therefore, every set of five cards including a 5 has a pair, a run, or a fifteen, and thus at least two points.
Interestingly, a hand with two 5s also can score only two points; an example is 2 5 5 7 9, which would be most likely a crib hand, and would not score a flush because of the pair, although said hand can be a non-crib four-card flush if either 5 is the starter. A hand with three 5s scores at least eight points; a hand with all four 5s scores 20 points and is improved only with a 10, J, Q, or K (scoring 28 except for the 29 hand previously described.)
It is also true that holding both a 2 and a 3, or an A and a 4 (pairs of cards adding up to five) also guarantees a non-zero score:
- If a hand includes both a 2 and a 3 and is to score 0 points, it cannot have a face card, an A, a 4, or a 5. This requires three cards from the 6, 7, 8, and 9, and any such selection will include a fifteen.
- If a hand includes both an A and a 4 and is to score 0 points, it cannot have a face card or a 5. It also cannot have both a 2 and a 3; both a 6 and a 9; or both a 7 and an 8. If the hand includes a 2, it cannot have a 9 (9-4-2 fifteen). Thus it must have a 6. It then cannot have an 8 (8-4-2-A fifteen) or a 7 (7-6-2 fifteen). If, however, the hand includes a 3, it cannot include an 8 (8-4-3 fifteen) or a 7 (7-4-3-A fifteen). These are all contradictions, so every hand containing both an A and a 4 scores at least two points.
Odds[edit]
- The table below assumes the card(s) discarded to the crib are randomly chosen. Given this assumption, the odds of getting a 28 hand in a two-player game are about 1 in 170984, and a perfect 29 hand 1 in 3,248,700.[3]
- However, if we assume that the player will always keep J555 if those cards are included in the hand, the odds of getting a perfect 29 hand starting with a six-card hand are 1 in 216,580, while the odds after discarding from a five-card hand are 1 in 649,740.[4]
Scoring Breakdown, assuming random discard(s) to the crib[1]
Score | Number of hands (out of 12,994,800) | Percentage of hands | Percentage of hands at least as high |
---|---|---|---|
0 | 1,009,008 | 7.7647 | 100 |
1 | 99,792 | 0.7679 | 92.2353 |
2 | 2,813,796 | 21.6532 | 91.4674 |
3 | 505,008 | 3.8862 | 69.8142 |
4 | 2,855,676 | 21.9755 | 65.928 |
5 | 697,508 | 5.3676 | 43.9525 |
6 | 1,800,268 | 13.8538 | 38.5849 |
7 | 751,324 | 5.7817 | 24.7311 |
8 | 1,137,236 | 8.7515 | 18.9494 |
9 | 361,224 | 2.7798 | 10.1979 |
10 | 388,740 | 2.9915 | 7.4181 |
11 | 51,680 | 0.3977 | 4.4266 |
12 | 317,340 | 2.4421 | 4.0289 |
13 | 19,656 | 0.1513 | 1.5868 |
14 | 90,100 | 0.6934 | 1.4355 |
15 | 9,168 | 0.0706 | 0.7421 |
16 | 58,248 | 0.4482 | 0.6715 |
17 | 11,196 | 0.0862 | 0.2233 |
18 | 2,708 | 0.0208 | 0.1371 |
19 | 0 | 0 | 0.1163 |
20 | 8,068 | 0.0621 | 0.1163 |
21 | 2,496 | 0.0192 | 0.0542 |
22 | 444 | 0.0034 | 0.0350 |
23 | 356 | 0.0027 | 0.0316 |
24 | 3,680 | 0.0283 | 0.0289 |
25 | 0 | 0 | 0.0006 |
26 | 0 | 0 | 0.0006 |
27 | 0 | 0 | 0.0006 |
28 | 76 | 0.0006 | 0.0006 |
29 | 4 | 0.00003 | 0.00003 |
What Counts As A Flush In Cribbage
- Mean = 4.7692
- Standard deviation = 3.1254
- Skewness = 0.9039
- Excess kurtosis = 1.4599
Note that these statistics do not reflect frequency of occurrence in 5 or 6-card play. For 6-card play the mean for non-dealer is 7.8580 with standard deviation 3.7996, and for dealer is 7.7981 and 3.9082 respectively. The means are higher because the player can choose those four cards that maximize their point holdings. For 5-card play the mean is about 5.4.
Slightly different scoring rules apply in the crib - only 5-point flushes are counted, in other words you need to flush all cards including the turn-up and not just the cards in the crib. Because of this, a slightly different distribution is observed:
Scoring Breakdown (crib/box hands only)
Score | Number of hands (+/- change from non-crib distribution) (out of 12,994,800) | Percentage of hands | Percentage of hands at least as high |
---|---|---|---|
0 | 1,022,208 (+13,200) | 7.8663 | 100 |
1 | 99,792 (0) | 0.7679 | 92.1337 |
2 | 2,839,800 (+26,004) | 21.8534 | 91.3658 |
3 | 508,908 (+3,900) | 3.9162 | 69.5124 |
4 | 2,868,960 (+13,284) | 22.0778 | 65.5962 |
5 | 703,496 (+5,988) | 5.4137 | 43.5184 |
6 | 1,787,176 (-13,092) | 13.7530 | 38.1047 |
7 | 755,320 (+3,996) | 5.8125 | 24.3517 |
8 | 1,118,336 (-18,900) | 8.6060 | 18.5393 |
9 | 358,368 (-2,856) | 2.7578 | 9.9332 |
10 | 378,240 (-10,500) | 2.9107 | 7.1755 |
11 | 43,880 (-7,800) | 0.3377 | 4.2648 |
12 | 310,956 (-6,384) | 2.3929 | 3.9271 |
13 | 16,548 (-3,108) | 0.1273 | 1.5342 |
14 | 88,132 (-1,968) | 0.6782 | 1.4068 |
15 | 9,072 (-96) | 0.0698 | 0.7286 |
16 | 57,288 (-960) | 0.4409 | 0.6588 |
17 | 11,196 (0) | 0.0862 | 0.2179 |
18 | 2,264 (-444) | 0.0174 | 0.1318 |
19 | 0 (0) | 0 | 0.1144 |
20 | 7,828 (-240) | 0.0602 | 0.1144 |
21 | 2,472 (-24) | 0.0190 | 0.0541 |
22 | 444 (0) | 0.0034 | 0.0351 |
23 | 356 (0) | 0.0027 | 0.0317 |
24 | 3,680 (0) | 0.0283 | 0.0289 |
25 | 0 (0) | 0 | 0.0006 |
26 | 0 (0) | 0 | 0.0006 |
27 | 0 (0) | 0 | 0.0006 |
28 | 76 (0) | 0.0006 | 0.0006 |
29 | 4 (0) | 0.00003 | 0.00003 |
- Mean = 4.7348
As above, these statistics do not reflect the true distributions in 5 or 6 card play, since both the dealer and non-dealer will discard tactically in order to maximise or minimise the possible score in the crib/box.
Card combinations[edit]
- A hand of four aces (AAAA) is the only combination of cards wherein no flip card will add points to its score.
- There are 71 distinct combinations of card values that add to 15:
Two cards | Three cards | Four cards | Five cards | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
X5 96 87 | X4A X32 95A 942 933 | 86A 852 843 77A 762 | 753 744 663 654 555 | X3AA X22A 94AA 932A 9222 85AA | 842A 833A 8322 76AA 752A 743A | 7422 7332 662A 653A 6522 644A | 6432 6333 554A 5532 5442 5433 4443 | X2AAA 93AAA 922AA 84AAA 832AA 8222A 75AAA | 742AA 733AA 7322A 72222 66AAA 652AA 643AA | 6422A 6332A 63222 553AA 5522A 544AA 5432A | 54222 5333A 53322 4442A 4433A 44322 43332 |
Note: 'X' indicates a card scoring ten: 10, J, Q or K |
Hand and Crib statistics[edit]
If both the hand and the crib are considered as a sum (and both are drawn at random, rather than formed with strategy as is realistic in an actual game setting) there are 2,317,817,502,000 (2.3 trillion) 9-card combinations.
Cribbage Flush In The Crib
- As stated above, the highest score a dealer can get with both hand and crib considered is 53.
- The only point total between 0 and 53 that is not possible is 51.
Scoring Breakdown
Score | Number of hand-crib pairs (out of 2,317,817,502,000) | Percentage of hand-crib pairs to 6 decimal places | Percentage of hand-crib pairs at least as high |
---|---|---|---|
0 | 14,485,964,652 | 0.624983 | 100 |
1 | 3,051,673,908 | 0.131662 | 99.375017 |
2 | 80,817,415,668 | 3.486789 | 99.243356 |
3 | 23,841,719,688 | 1.028628 | 95.756566 |
4 | 190,673,505,252 | 8.226424 | 94.727938 |
5 | 70,259,798,952 | 3.031291 | 86.501514 |
6 | 272,593,879,188 | 11.7608 | 83.470222 |
7 | 121,216,281,624 | 5.22976 | 71.709422 |
8 | 290,363,331,432 | 12.527446 | 66.479663 |
9 | 151,373,250,780 | 6.530853 | 53.952217 |
10 | 254,052,348,948 | 10.960843 | 47.421364 |
11 | 141,184,445,960 | 6.091267 | 36.460521 |
12 | 189,253,151,324 | 8.165145 | 30.369254 |
13 | 98,997,926,340 | 4.27117 | 22.204109 |
14 | 127,164,095,564 | 5.486372 | 17.932939 |
15 | 59,538,803,512 | 2.568744 | 12.446567 |
16 | 77,975,659,056 | 3.364185 | 9.877823 |
17 | 32,518,272,336 | 1.402969 | 6.513638 |
18 | 42,557,293,000 | 1.836093 | 5.110669 |
19 | 17,654,681,828 | 0.761694 | 3.274576 |
20 | 22,185,433,540 | 0.957169 | 2.512881 |
21 | 8,921,801,484 | 0.384923 | 1.555712 |
22 | 10,221,882,860 | 0.441013 | 1.17079 |
23 | 4,016,457,976 | 0.173286 | 0.729776 |
24 | 5,274,255,192 | 0.227553 | 0.55649 |
25 | 1,810,154,696 | 0.078097 | 0.328938 |
26 | 2,305,738,180 | 0.099479 | 0.25084 |
27 | 750,132,024 | 0.032364 | 0.151361 |
28 | 1,215,878,408 | 0.052458 | 0.118998 |
29 | 401,018,276 | 0.017302 | 0.06654 |
30 | 475,531,940 | 0.020516 | 0.049238 |
31 | 184,802,724 | 0.007973 | 0.028722 |
32 | 233,229,784 | 0.010062 | 0.020749 |
33 | 82,033,028 | 0.003539 | 0.010686 |
34 | 71,371,352 | 0.003079 | 0.007147 |
35 | 19,022,588 | 0.000821 | 0.004068 |
36 | 44,459,120 | 0.001918 | 0.003247 |
37 | 9,562,040 | 0.000413 | 0.001329 |
38 | 10,129,244 | 0.000437 | 0.000916 |
39 | 1,633,612 | 0.00007 | 0.000479 |
40 | 5,976,164 | 0.000258 | 0.000409 |
41 | 1,517,428 | 0.000065 | 0.000151 |
42 | 600,992 | 0.000026 | 0.000085 |
43 | 127,616 | 0.000006 | 0.00006 |
44 | 832,724 | 0.000036 | 0.000054 |
45 | 222,220 | 0.00001 | 0.000018 |
46 | 42,560 | 0.000002 | 0.000009 |
47 | 24,352 | 0.000001 | 0.000007 |
48 | 119,704 | 0.000005 | 0.000006 |
49 | 6,168 | 0 | 0 |
50 | 384 | 0 | 0 |
51 | 0 | 0 | 0 |
52 | 4,320 | 0 | 0 |
53 | 288 | 0 | 0 |
- Mean: 9.50397
- Median: 9
- Mode: 8
See also[edit]
References[edit]
- ^ abcSteven S. Lumetta (2007-05-15). 'Amusing Cribbage Facts'. Archived from the original on 2018-01-16. Retrieved 2008-03-03.
- ^Tim Wood (2008-08-05). 'All Possible Cribbage Hands'. Archived from the original on 2013-02-09. Retrieved 2008-08-05.
- ^ abWeisstein, Eric W. 'Cribbage'. MathWorld. Retrieved 2008-03-02.
All scores from 0 to 29 are possible, with the exception of 19, 25, 26, and 27. For this reason, hand scoring zero points is sometimes humorously referred to as a '19-point' hand.
- ^Cribbage Corner (2008-05-05). 'Perfect cribbage hand odds'. Retrieved 2008-05-05.